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Heroes, Villains, and The Gray

 

The magic, the good guys, the bad guys, and the world around them in the world of Omens in the Night.

Omens in the Night
Setting the Stage for Magic

Strange Roads and its sequel The Demon That Is Dreaming take place in Washington, D.C. and the nearby Virginia and Maryland suburbs.  On first glance this might seem like an odd setting for vampires, magic, and adventure.  To most people Washington is either a symbol for governmental gridlock or the destination for a high-school field trip.  Elaine Gates didn't expect much beyond a vacation in familiar, painful surroundings, and Alan Graves was slowly learning  that idealistic dreams of saving the world mostly came to Washington to die slow, cynical deaths.  But even without dark castles, misty moors, or other fanasy trappings, D.C. is the perfect home for the magic, the powerful, the villanously ambitious and the undead.  

 

Washington sits on the Potomac  River, on land selected by General Washington to build a new capital city for the fledgling Republic.  Despite legends and myths and numerous quasi-academic  studies, there is no indication that the layout of the city has any mystic properties . . . but in the world Alan and Elaine occupy, it managed to be built on a center of magical energy anyway.  Whether this was done to attract the powerful or the powerful were drawn to the place by accident, it wasn't just those interested in earthly power who followed its lure.  Magic artifacts, creatures tied into the supernatural world, and trained users of the powerful energies that converged on the spot were drawn to the site.  Families with a long history of having the gift often settled in the city or nearby.  Buildings like the Capitol and the White House have dozens of legends of ghosts and mysterious activity.  It's small wonder that, even through seeming coincidence, D.C. drew in the new Lord and Lady and was still the home of one of the only remaining vampires.  Nor is it a surprise they found the place was already occupied by those drawn to power and with less than noble intentions for its use.

Elaine Gates (The Lady of Wind and Water)

Elaine Gates hadn't come to D.C. planning to stay.  Not in the sense of moving in, anyway.  Besides getting away from her family, not to mention V.A. psychiatrists and physical therapists, she had very little planned beyond being alone.  The plan was working out fine until a strange man asked her for coffee.   How strange, she didn't know, until he gave her a business card for an antique shop in Old Town Alexandria, and disappeared practically before her eyes.  Following Mark Valentine, as he styled himself, at least gave her something interesting to do, especially when she discovered he'd left a beautiful Japanese manga behind, with strange images and kanji she recognized as meaning 'ninja.'   A trip to the shop to return the portfolio  introduces her to another good Samaritan, Alan Graves, and in spite of herself Elaine finds herself befriending the liberal Senate staffer.  This turns out to be more useful than she anticipated, as both of them quickly find there is more to their meeting than coincidence.

 

Until the crash that transformed her from career Navy to disabled veteran, Elaine had her life planned out.  She would serve out her full term until retirement, flying as long as her phsyicals permitted, and once she was spending more time on the ground than in the air, more school and an advanced degree in engineering would keep her valuable to the Navy.  Perhaps, thinking very long-term, she'd even return to her beloved Academy as an instructor to teach the next generation of officers.  Her future plans went up in smoke the day she woke in a hospital bed with her leg and arm immobilized, her skin burned and melded with the fibers of her flight suit in some places, and her entire life upended.   Her doctors took several days before admitting the only reason her leg was still attached was that they had assumed she wouldn't survive  and her parents would prefer having an intact body to bury.  The recovery time it bought her at least saved her leg, requiring only a rebuilt, partially-replaced knee and hip.   After a year of physical therapy (and dodging psychological therapy) she's learned to walk again, and to accept her hand may never really work again.  But she arrives  on her solo vacation with no sense of where she's going, or where she belongs.   One thing she is sure of, she didn't plan on the answer being with good vampires, bad mages, and an irritatingly nice lawyer who seems determined to get along.  Which since they're destined to fight magical battles together, might be a good thing . . . .

Elements of Magic:
The Four Humors

 

 

“What power are you talking about?” They almost certainly meant energy, Elaine thought, as power related to force and movement of mass, but now was not the time to quibble over physics terms.

 

“Your power. There’s no name for it as a whole, not that I’ve ever heard. The parts that you are concerned with are called Wind, Water, Earth, and Fire."

 

                                                Strange Roads

 

In the world of Omens in the Night, magic is manipulation of energy by those born with the ability to sense the different types .  The four correspond to the Four Elements, and are referred to by the same names:

 

Earth: Earth magic is the most ubiquitus, permeating the ground and most things that grow from it.  Ley lines, "rivers" of energy, flow through the earth like underground streams, and places where they converge are centers of power that frequently attract the magically-inclined.  Earth Mages are the most common among the fully gifted and many of those considered "hedge mages" are mildly sensitive to Earth magic.  Earth is most closely aligned with Fire.

 

Wind (Air): The most etheral of the four energies, Wind, sometimes called Air, is the rarest among individual gifted.  Closely tied to weather, Wind is  generally perceived as  gold or yellow tones, often in motion.  Wind Mages are the least common among the fully gifted, but an ability to sense and utilize the element is sometimes found, particularly among certain warrior sects.  Wind is frequently entwined with Water, and is most closely aligned with it.

 

Water:  As abundant as Earth, but less easily controlled, Water, like Wind, is a fluid element that can be as destructive as Fire in its own way.  Just as plants and animals are formed from Earth-infused matter, they're also suffused with Water, necessary to life and forming the basis of blood.  While Earth Magic generally deals in structure and grounding, Water is mutable and nearly as suited as Fire to offensive magic.  Even more than Air, Water can mold itself around and through obstacles, magical and mundane, and requries less time and force to have an effect, and can often accomplish it more subtly than Fire, without as much potential backlash for the user.

 

Fire:  Nearly as rare as Wind Mages are the Fire Mages.  With Fire, though, it has less to do with the instability of the element than the instability of the weilders.  Unlike ethereal Wind, grounded Earth, or equally-destructive Water, Fire seldom flows as much as it explodes in powerful outbursts.  Learning to control Fire is probably the most difficult of all, and young Fire Mages are most likely to be lost accidentally while training, while experienced warriors are both the last to be deployed in a fight, and the most likely to go out in a literal blaze of glory.

 

The Lord and Lady Mage:   As a rule, a true Mage (as opposed a a mildly sensitive person who might become a talented warrior or a gifted herbalist-magician) will have a dominant affinity for a single Element.   Once in a great while, generally at least two or three generations apart and often more, a pair of Mages will be born where each has an affinity for a pair of elements.  They are referred to as the Lord and Lady, and the elements are always coupled as Wind and Water, and Earth and Fire.  The two more fluid elements, and the most stable and most volatile.  The appearance of the Lord and Lady frequently presages a cataclysmic magical event.  Their importance was such they were frequently the focus of magical attacks, protection by other Mages and by vampires recruited for the good (most commonly by the one called the Praetorian), and generally the ultimate consequence of whatever crisis they face is that the Lord and Lady rarely have the privilege of dying of old age.    

 

 

Alan Graves (The Lord of Earth and Fire)

Alan Graves had been having an ordinary day when a woman sprinting across the Capitol plaza collided with him and reset the course of his day and the rest of his life.  A young Senate staffer and attorney, he'd moved across the country from his native California hoping to make a difference in the world.  So far, politics has been more of a disappointment ther than he cares to admit.   Having helped raise his younger sister and brother through state custody, foster care, and finally with their maternal grandmother after his parents died in a house fire (and having helped them through growing up with an alcoholic father) he finds himself without quite as much purpose as he's used to.

 

Finding out he has magical control over the powers of Earth and Fire was not quite what he was looking for.  Still, the chance to really be a superhero and help rid the world of evil is strangely tempting.  And while there are many things about the situation he finds bizarre (a snarky vampire bodyguard, the disconcerting ability to start fires with his mind, people trying to kill him), the notion of actually doing something is appealing.  As is the acerbic, smart, and just slightly vulnerable ex-aviator who's supposed to be his magical counterpart.  If he could just get past her politics . . . .

The man who’d spoken was a stranger–sandy-brown hair, friendly smile, not too tall (though possibly Alan was skewing her perception there), a slightly crooked nose that kept his face from seeming too boyish, and hazel eyes that crinkled at the corners with the grin.  The obligatory tuxedo he wore looked like another rental with some hasty tailoring, and someone had tied his tie just barely lopsided.  Somehow, it worked....

 

“Nicodemus Quinn, at the moment.  Nico to my friends.  And since I assume we’re all on a real-name basis . . . .” He made a sweeping bow to Alan and Elaine.  “Sir Nicodemus of York, Poor Fellow-Soldier of Christ and the Temple of Solomon, at your service.”  His gaze flicked over them, and there was a gleam in his eyes that wasn’t really vampiric.  “And I do mean any service.”

 

From "The Demon That Is Dreaming"

 

Nicodemus was given his name from the story of the man who helped to bury Jesus of Nazareth.  Such a Biblical name for a younger son was a strong indication his role would be in the Church.  With a healthy older brother to inherit their father's lands, Nicodemus knew there was little for him at home and some part of him was willing to embrace a religious life, though the temptations of the earthly world were powerful.  When he first saw a Knight Templar, he thought he had finally found a home--Crusade to the Holy Land would satisfy his craving for excitement, being a chaplain brother meant he could follow his religious calling.  Unfortunately for him, the Crusades were ending and badly for the Crusaders, complete with the bloody evacuation from Acre.  Nicodemus followed his order to Paris, little knowing that their days were numbered.  If he were forced to be honest, he was too busy not only attending to his duties as a Templar but to finding ways to indulge his . . . less monastic urges.  He found himself doubly caught in guilt as he'd discovered early on his tastes in partners were less than discriminate.  Male or female, he craved both their companies, though the few grand romantic notions he ever allowed himself were reserved for chaste, untouchable women who were safely out of his self-described impure grasp.  The fact that he was failing at obeying his vows left him guilt-ridden, but not enough to get a grip on his desires.

 

Then the proscriptions came.  Nicodemus himself was out of Paris on the terrible Friday the 13th, returing from a visit to a chapter house.  One of his assignations had delayed his return, which meant he was still traveling when word of the arrests came.  Nicodemus was smart enough to flee, finding safe haven in the mountains north of Italy.  There he was able to meet with some other renegade knights, including one who'd shared some of his proclivities and helped Nicodemus keep his secret.  His brother knight wanted to go back to Paris and attempt to help their arrested bretheren.  Nicodemus hated seeing his Order persecuted, but on the other hand he had no desire to share their torment.  Plus he knew that under torture, unlike many in his Order he did have things to confess, terrible things that would confirm the worst stories now being spread about the Templars.  And deep down he feared the French king's torturers and the agonies they could inflict.  In the end, he feared torture and death more than he hated the injustice done to his brothers.  His fellow knight considered that cowardice and a betrayal of their Order greater than any sins Nicodemus might have committed personally and they parted on bad terms.  Eventually, wracked by guilt, Nicodemus rode for Paris, in time to see the leaders of the Templars burnt a the stake.  He also learned his friend had died under torture, having been arrested almost immediately upon returning to Paris.  That news was almost enough to drive him to turn himself in, but seeing death by burning scared him off even now.  Instead, he abandoned his identity and set out to make his way as a sword for hire, in the hopes he'd find a quick and honest end.

 

When he hired on to protect a strange, beautiful girl bearing a mysterious burden to England, accompanied by a dark, grim fighter calling himself by the oddly Italian name Marco Fabini, he had no idea he was instead committing to a long and dangerous new crusade against enemies he had never imagined existed, in the service of a powerful artifact even the Templars had eventually concluded was only a legend-the Holy Grail . . . . 

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