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Know Your Vampires

 

A simple guide to the vampire characters and rules from Omens in the Night and the Joszef Kiraly, Gentleman, Vampire universes.

Omens in the Night
A General History of Vampires

In the universe of Omens in the Night, vampires exist for a purpose.  For the "good guys", they're generally recruited for practical reasons: bodyguards, security, long-lived secret keepers, and as a form of magical pennace for those willing to take the long road in making amends.   There are two general types, the good or 'light-side' vampires, who assist the Mages and Lords and Ladies, and the 'dark-side' vampires (often referred to as Others by the former group), who perform similar services for dark creatures, and who sometimes act as independent operators, hunting and feeding for their own pleasure.  Despite their different motivations and aims, both types of vampire share some basic similarities:

 

Traits:  Vampires, especially on the good side, are not selected randomly.  Selection for physical prowess, particularly with weapons, has meant a disproportionate number have been male, though (as Nicodemus would be happy to inform you) there have been female warriors for a long time, and some have been recruited when the opportunity and need arise.  Generally, those selected have been younger, in their twenties to thirties, depending on what constitutes the prime of life for their time period.  Occasionally older 'recruits' have been chosen, never significantly younger, as children never and teenagers rarely possess useful skills for either side, though the horror factor does sometmes make them useful cannon fodder for the Others.   Besides physical abilities, high intelligence is generally valued, particularly by the good side.  Strategic ability, adability, and a steady mind were also valued traits.  Clincally, they do not need to breathe and their hearts beat only rarely.  Food holds no nutritional value-they can consume it, but it is tasteless and eventually must be vomited up.  They live off relatively small amounts of human blood, consumed from the source.  Animal blood is an inadequate substitute that they cannot resort to for any length of time.  

 

Abilities:  Vampires do not age.  They are preserved, so to speak, as they were at the time of transformation.  Any illness or injury sustained perimortem are healed, though any scars or deformities from previous injuries remain.  They're immune to all illness and generally unaffected by extremes of heat or cold.  Extreme stress can cause minor permanent changes (some lightening of the hair or stress lines in the skin) but only in unusual circumstances caused by, for example, extreme deprivation from food, or magical attacks.  In terms of physical abilities, vampires gain mechanical strength and are able to lift, throw, and hold up much more weight for much greater times and distances than a comparably-sized mortal human.  All senses are dramatically enhanced, and if asked most vampires would admit learning to filter all the new sensory imput is the hardest part of the transition.  The next-hardest is accepting their new ability to transition between a solid and invisible, difuse state which allows them to phase through solid objects (though not through flames.)  Their clothing and anything they consciously choose to carry goes with them.  Frequently most useful are their enhanced reflexes.  Their increased speed and ability to respond to attacks means they are difficult to defeat in hand to hand combat and with ranged weapons.  Their most concealed assets are their fangs and claws, which are not readily visible and generally only seen in combat or briefly for feeding.  

 

Weaknesses:  Their principal weakness is fire.  All vampires are extremely vulnerable to fire, regardless of their good/evil alignment.  Vampires serving the 'good' can go out in dayllight, but their vision is severely impacted, and too much direct sun exposure weakens them and limits their ability to do things like turn incorporeal.  Vampires serving the other side can only spend very limited time in daylight, cannot go incorporeal or use their heightened speed and reflexes effectively, and even with extremely dark sunglasses their vision is severely limited.  As such they generally avoid direct daylight entirely. 

Mark Valentine (Marcus Fabius Valentinian

Artwork by Slake Saunders

 

The voice was male, not too deep, and had a very soft accent that might have been British. In spite of herself, Elaine looked. The man sitting beside her was dressed in neatly-pressed khakis and a white button-down shirt, short-sleeved and almost unwrinkled enough to be military, if it weren’t for the absence of insignia and a tie. Shoes weren’t polished enough, either, though they were clean. He definitely had the pallor of someone who spent most of his time indoors, though gauging by the lean muscles in the bare arms he made up for it with physical activity somewhere. His black hair was just barely too long to be military, but a tad too neat to be your average engineering geek. Whether or not he was good-looking was hard to say, as his eyes were concealed behind a pair of expensive-looking sunglasses.

 

From "Strange Roads"

 

Elaine's first look at the man calling himself Mark Valentine gives her few hints of his true undead nature.  For starters, they're sitting in the bright sunlight of Constitution Gardens, and other than a slight unnatural palor and very dark glasse, Val is doing his best impression of a living, breathing human.  It isn't until she and Alan have their first encounter with one of the Others and see Val in action she realizes that he's not at all what he appears.

 

Marcus of the Fabii, called Valentinian, was born to a very ancient and noble patrician family in Rome.  Unfortunately, by the time he was born (in or about the year AD 9 on modern calendars; he can be oddly coy about his actual birthday for someone his age)  his family was best known for how far they had fallen.  Unlike the equally-illustrious Julians, by the early Empire the Fabians were mostly noted for being, at best, odd.  The scrawny youngest son of one of the few non-adopted branches of the family did not seem destined to change that.  Only, perhaps, one strange augury that promised a long life hinted at his very unconventional destiny.  Surviving a bloody flux that claimed his father, older brothers, and one sister and growing to fit what had been a mocking cognomen, young Marcus chose the only option open to him without money for a political career or an advantageous marriage-the army.  There he joined the ranks of the Praetorian Guard.  He joined, and somehow survived, the conspiracy to remove the Emperor Caligula.  

 

And at some point early in the reign of the Emperor Claudius, he died and became immortal.

 

Val is the only one left who knows precisely what lead him to choose the long path to redemption.  Even his thrall, Nadia, knows very little about his breathing life and how he went from a self-admitted ruthless killer to an unliving bodyguard for the most powerful Mages in the world and guardian of their secrets.  What she, Nicodemus, and every Mage knows is that, as far as anyone knows, Val is the oldest vampire remaining on either side.  Decades beyond normal was typical, centuries not unheard of, but Val is past the two-millenium mark.  While for many of those years he was fighting a more conventional battle against the best the Other side could create, he most commonly can be found in the company of the Lord and Lady Mages, when those exist.  Until the day he found Elaine Gates sitting in the Freer Gallery, awash in magic even he as a vampire could see, he'd thought that role had ended with the deaths of the last Lord and Lady in Nazi Germany.  Instead, and with far fewer resources than he's ever had, he's found himself back in the thick of a magic war, with opponents who clearly have an endgame in mind, and with two Mages who had never heard of magic until the day they met. 

The World of Joszef Kiraly, Gentleman, Vampire
Vampires, Werewolves, and Ghouls

The world has always been a mysterious place, full of beings that gave mortal humans nightmares--blood-drinking vampires, mindless ghouls, strange shape-shifters who took the form of predatory animals.  Mortal humans feared these creatures and hunted them, declaring them cursed.  Then, one night centuries past, a vampire entered the Basicila of St. Peter fleeing from her pursuers and begged sanctuary.  The Holy Father at the time was a gentle soul and was already troubled by the mob violence these monster hunts prompted.  Still, vampires drank blood and evaded death, defying the role of humans in God's plan.  The pontiff told her and the hunters crying for her head that if she were able to confess sins and recieve Communion with no sign of God's disfavor, he would not only grant her shelter within the Basilica, he would issue a papal bulll declaring that those night creatures who adhered to the Church's teaching were no less innocent than any daywalking human and to hunt them down like animals was no more permissible than killing any other neighbor.  The vampire passed his test, demonstrating no aversion to holy objects, and the Pope honored his end of the bargain . . . .

 

In a world where vampires and werewolves are productive members of society, there have to be rules.  For vampires "living" in the society where Joszef Kiraly lives, those rules were centuries in forming and designed to protect both the breathing and the undead.  History moves slower here--creatures whose lifetimes are indefinite tend to loathe change, be it wars of independence or religious reformations, and some cultures did not embrace the notion of creatures with a conscience.  Though the era is what would be the Roaring Twenties, and some technology such as trains and automobiles have advanced like the world we know, while others (heavier than air flight, most notably) have not.  World War I has never happened and countries like Austria-Hungary and the British Empire still stand, though not necessarily with the borders known in our world.  The New World is not the countries we'd recognize but rather a hodgepodge of New England Puritans, the Southern Confederacy, French Canada (so-called, but populated by a mix of the French, English, Metis and the Native Nations), New Spain, Native territories, and centers of commerce like New Amsterdam and the Free Port of New Orleans.   And except for southern New England, where the most radical of Puritans settled, self-isolated nations like the Incan Empire, and the Mohammedian near East as represented by the Ottomans and Persians, every society has at least a few vampires.  (China and Japan, being among the self-isolated, are presumed to have supernatural beings, but contact with their peoples is highly controled by their respective Emperors so little is known of them.)

 

While the laws governing them vary by nation, most vampires live under certain common rules.  To avoid great disruptions such as the Great Succession War in England, most countries do not permit vampires to inherit noble or royal titles.  They cannot marry in the eyes of the state or the Church (as the most principle reasons for such unions, the production of children, is outside their abilities.)   To be converted to a vampire or as a willing were requires witnesses and signed documents, except in the most extreme of emergencies.  In most countries, converting  a human against their will is punishable by staking, beheading and burning.  Staking alone immobilizes the vampire and can be used for temporary (if painful) punishments.  Beheading is invariably fatal, though more sarcastic members of the undead are wont to point out that's true for most beings.  Burning is simple desecration, to emphasize  the punishment. Many vampries come from wealthy families, whether nobility or merchant-class, and usually are treated as scions with a dower income, a voice in family business, but without the ability to inherit or pass on the preeminent title or hold dynastic office of any kind. 

 

Joszef  Kiraly, Gentleman, Vampire

 Joszef Kiraly is a somewhat typical example.  Ordinarly an elder son, standing to inherit a title, would never have been made a vampire.  Joszef was in fact already married to the daughter of Viennese nobles, Marie-Johanna, and anticipating inheriting his father's title and the family's (always respectable!) merchant holdings in Budapest.  But like many young men he longed for adventure and was sorely tempted by military glory.  When yet another war with France (the running joke of Europe was the number of governments France went through) the opportunity for adventure was too great pass up.  Unfortunately, he discovered as many had before him that battle was anything but glorious.  He never remembered the actual blow that killed him, or the delerious point when, he is sure, he must have consented to be converted.  Dying, when his wife and their unborn child (who would take his place as heir) were waiting for him, was unthinkable.  

 

Unfortunately, in the late 1700s, the wireless was not yet invented, and word of terrible battle losses traveled faster than news of a single junior officer's conversion in the face of a fatal wound.  When Joszef finally returned, he found a house in mourning-not for him, but for Marie-Josephine.  The shock of hearing he had died sent her into premature labor.  The son was stillborn, and the childbed fever that followed had claimed Marie-Johanna only days before Joszef reached home.  Fearing the black depression he sank into would lead him to self-destruction, his family sent him to stay in Vienna with a very old friend, both to remove him from constant reminders of his grief and to learn how to adapt to his new unlife.  Though he would never have believed it at first, the years were indeed healing.  

 

Once past the novel phase-learning to adapt to life at night--and  the most painful phase, watching his family age and eventually die, Joszef discovered the greatest burden most vampires of his class eventually face: boredom.  After fifty, eighty, a hundred years, nothing seemed novel any more.  With a dower income, he had no need to work for a living, but having nothing to do only made him feel, if possible, even older.  The family business, greatly expanded since his own time, interested him only so much, but he still took the opportunity to travel when offered.  While he found the New World interesting, it was London that caught his fancy and which showed him a way to make life interesting.  When an accquaintance told him how a fellow member of his club had been murdered and the man's valet was to hang for the poisoining, Joszef found aspects of the case puzzling.  He determined to make his own investigation, which uncovered a conspiracy and saved an innocent man from the noose.  Joszef discovered he had a knack for un-knotting thorny crimes and a delicate touch that more aristocratic clients appreciated.  Rather than go back to Budapest or Vienna, he decided to settle a while in London and quietly, discretely, advertise himself as gentleman, vamprie, and consulting detective.

 

Nicodemus Quinn (Nicodemus of York)

The man who’d spoken was a stranger–sandy-brown hair, friendly smile, not too tall (though possibly Alan was skewing her perception there), a slightly crooked nose that kept his face from seeming too boyish, and hazel eyes that crinkled at the corners with the grin.  The obligatory tuxedo he wore looked like another rental with some hasty tailoring, and someone had tied his tie just barely lopsided.  Somehow, it worked....

 

“Nicodemus Quinn, at the moment.  Nico to my friends.  And since I assume we’re all on a real-name basis . . . .” He made a sweeping bow to Alan and Elaine.  “Sir Nicodemus of York, Poor Fellow-Soldier of Christ and the Temple of Solomon, at your service.”  His gaze flicked over them, and there was a gleam in his eyes that wasn’t really vampiric.  “And I do mean any service.”

 

From "The Demon That Is Dreaming"

 

Nicodemus was given his name from the story of the man who helped to bury Jesus of Nazareth.  Such a Biblical name for a younger son was a strong indication his role would be in the Church.  With a healthy older brother to inherit their father's lands, Nicodemus knew there was little for him at home and some part of him was willing to embrace a religious life, though the temptations of the earthly world were powerful.  When he first saw a Knight Templar, he thought he had finally found a home--Crusade to the Holy Land would satisfy his craving for excitement, being a chaplain brother meant he could follow his religious calling.  Unfortunately for him, the Crusades were ending and badly for the Crusaders, complete with the bloody evacuation from Acre.  Nicodemus followed his order to Paris, little knowing that their days were numbered.  If he were forced to be honest, he was too busy not only attending to his duties as a Templar but to finding ways to indulge his . . . less monastic urges.  He found himself doubly caught in guilt as he'd discovered early on his tastes in partners were less than discriminate.  Male or female, he craved both their companies, though the few grand romantic notions he ever allowed himself were reserved for chaste, untouchable women who were safely out of his self-described impure grasp.  The fact that he was failing at obeying his vows left him guilt-ridden, but not enough to get a grip on his desires.

 

Then the proscriptions came.  Nicodemus himself was out of Paris on the terrible Friday the 13th, returing from a visit to a chapter house.  One of his assignations had delayed his return, which meant he was still traveling when word of the arrests came.  Nicodemus was smart enough to flee, finding safe haven in the mountains north of Italy.  There he was able to meet with some other renegade knights, including one who'd shared some of his proclivities and helped Nicodemus keep his secret.  His brother knight wanted to go back to Paris and attempt to help their arrested bretheren.  Nicodemus hated seeing his Order persecuted, but on the other hand he had no desire to share their torment.  Plus he knew that under torture, unlike many in his Order he did have things to confess, terrible things that would confirm the worst stories now being spread about the Templars.  And deep down he feared the French king's torturers and the agonies they could inflict.  In the end, he feared torture and death more than he hated the injustice done to his brothers.  His fellow knight considered that cowardice and a betrayal of their Order greater than any sins Nicodemus might have committed personally and they parted on bad terms.  Eventually, wracked by guilt, Nicodemus rode for Paris, in time to see the leaders of the Templars burnt a the stake.  He also learned his friend had died under torture, having been arrested almost immediately upon returning to Paris.  That news was almost enough to drive him to turn himself in, but seeing death by burning scared him off even now.  Instead, he abandoned his identity and set out to make his way as a sword for hire, in the hopes he'd find a quick and honest end.

 

When he hired on to protect a strange, beautiful girl bearing a mysterious burden to England, accompanied by a dark, grim fighter calling himself by the oddly Italian name Marco Fabini, he had no idea he was instead committing to a long and dangerous new crusade against enemies he had never imagined existed, in the service of a powerful artifact even the Templars had eventually concluded was only a legend-the Holy Grail . . . . 

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